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12 July, 2020

How Lost In Random Injects A Board Game Twist Into The Adventure Genre

2018's Fe was a breakthrough for developer Zoink. The studio is known for colorful, dark storybook adventure games like Stick it to the Man or Flipping Death, but Fe was a noticeably more whimsical turn. It was also one of the earliest games for the EA Originals indie label, and now, Zoink has a follow-up in the form of Lost in Random. This new adventure incorporates more of a focus on exploration in a city ruled by an evil force, and as the name implies, it all ties into the nature of unpredictability. Revealed at the recent EA Play 2020 online event, Lost in Random focuses on the story of Even, a resident of the city of Random, a place where an individual's station in life is decided at the age of 12 by a sacred dice. Eventually, Even discovers another magical, sentient dice that allows her to change her fate, and the duo goes on the run within the city. As they evade guards and other villains looking to take the opposing dice for themselves, Even and her partner, Dicey, learn of the city's inner workings and what it means for everyone in the town of Random. Lost in Random is described as a gothic fairytale, which is certainly in keeping with Zoink's previous efforts. With a story written by Ryan North, who worked on the Adventure Time tv-series and Marvel's The Unbeatable Squirrel Girl comic, it has a style that seems to be influenced by the likes of children's author Roald Dahl and the works of animation studio Laika. Visually, it's like watching a stop-motion animated film like Coraline or The Nightmare Before Christmas. In the game's trailer shown at EA Play we got to see some familiar elements of platforming and action gameplay, with the protagonist using Dicey to attack enemies and maneuver through the city. An aspect of that we learned more of in our chat was progression, which is akin to a board game, often guided by an unpredictable element that decides where you go next.Continue Reading at GameSpot
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